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Spawning npcs and daily events part 2

Feb 26, 2024

Got covid for the second time and wasn't able to work on anything for a week straight. I got a small thing done today though

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I can now add npcs to the current map with a new function I wrote. I can use this to have some random events result in new characters showing up, or to have route specific npc locations


Spawning npcs and daily events

Feb 19, 2024

Doesn't look very impressive, but it took a while to get everything working well enough to not crash every 2 mins. The game will run this function every time it detects you entering a new map, and will populate the list with the event buttons that are stored for that map, date, and time slot.

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Here's how I ended up storing all of these values. I'm sure there's a better way to go about this, but I'm not a good enough programmer to know how to optimize everything. I'll go back and improve alot of my coding when I get better down the line

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The last part of this npc spawning system I need to finish is managing when to disallow npcs to spawn under certain conditions. Mostly needing to check if the character is accompanying you, dead, or otherwise occupied for some story reason


Layered images

Feb 9, 2024

I was honestly easier than I thought it would be to set up the layered images for customization. There were some weird things to get used to, like the layer order needing to be in opposite order from the art files, and not being able to just 'remove' a layer

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Layer fixing

Feb 5, 2024

Going back through my sprite files to begin rearranging the layers in preparation for character customization

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Gonna end up with hundreds of editing layers before I can flatten everything into their individual pieces

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I've been trying to work out an animal crossing style voice acting function, but it hasn't been working properly. Will be putting this on the back burner until later

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I've done some work on the route selection screen as well. More of these route buttons will be added once more love interests get unlocked. You'll start the game off with only two routes avalible, and you can unlock more as you proceed through their storylines. I have alot of really cool surprises planned for these routes and can't wait to get the demo out!


Some sprite work for a new character

Feb 1, 2024
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Some character sprites

Dec 30, 2023

These are some unlockable clothing pieces for the player character and Dahlia

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Back to work

Dec 29, 2023

Still recovering from surgery, but I'm starting to get well enough to start working on game stuff again. been working alot on the quest system to make sure that i have alot less jank in the future. and now that i only really have the map and inventory to finish up fully, im going back to working on sprites

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player character will be a weird shadow creature until be improves his relationships with other characters to a certain point. the player will be able to unlock customization items based on the other characters in the game hopfully before i go back to work, i can get a new logo made as well. i may need to extend my sick leave


Playing with some UI stuff

Nov 17, 2023

Messing around with the dialouge box, will prob fix up a bit later once I get some other features finished

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The conversation skills are working and animated. The last thing to work on for this skill is to allow branching dialouge paths when clicked

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First devlog!

Nov 15, 2023

Map transitions finished, phone menu working again, world map still WIP

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